Rather than a blank slate, these career events allow characters to enter the game with established histories. A particularly clever step in the process involves choosing “career events,” or dramatic turning points in a character’s Starfleet background.Ĭhoosing from a list of events such as previously serving aboard a starship that was destroyed or coming into conflict with a superior officer grant each character an instant history that will color how that character approaches problems in the present.
The system requires players to follow seven steps to craft characters whose statistics reflect their upbringing, experience and training. The game relies on a “Lifepath Character Generation” system for creating characters. The addition of character creation means the core mechanics are in place for a complete game. Previous playtest releases included rules for individual action, starship operations and combat, game master guidance and adventure scenarios. The character creation guidelines released this spring were one of the final major pieces of the puzzle to receive testing, meaning playtesters now have a fairly complete picture of how Star Trek Adventures works. The playtest launched last year as a means for the game developers to clarify rules and allow fans to offer input as the game took shape. In an e-mail to playtest subscribers, company founder Chris Birch also announced plans to open pre-orders for the game in May.
Tabletop game designer Modiphius Entertainment has released character creation guidelines for its playtest of Star Trek Adventures, the new pen-and-paper role-playing game planned for official release later this year.